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Rime's Re-reveal and the Problem With Early Announcements - Two Left Sticks
Rime Announcement

Rime’s Re-reveal and the Problem With Early Announcements

New Gameplay Trailer For Rime

After the release of Rime’s first trailer at Gamescom in 2013, news of the game has been scarce. But Tequila Works have finally broken their silence and released a new gameplay video.

It’s clear the adventure puzzle game still has its stunning visual style. Rime follows a young boy after he wakes up on a mysterious island following a shipwreck. The combination of Rime’s vibrant landscapes and atmospheric score are promising.

So why the hiatus? The reason for the lack of news seems to be the break up of Sony and Tequila Work’s partnership, which has led to the previously PS4 exclusive game moving to multiple platforms. Come May 2017, Rime will be available on PC, Xbox One, and Nintendo Switch.

rime announcement
Photo credit – Flickr

The Curse of Announcing Too Early

Even though Rime’s new multi-platform status is good news for gamers, the delay from announcement to release could be costly. With almost four years between the first trailer and release, some games lose steam. Gamers can either become tired of waiting or annoyed at the lack of news and updates.

Announcing games too early to generate interest, but then not having enough content to show off or having a nebulous release date can harm a game’s chances before the reviews are even in.

Similarly, extended development cycles risk rapidly losing the hype surrounding a game as time wears on. Team Ico began developing The Last Guardian in 2007, and finally released it in December 2016. Some gamers lost interest after the prolonged waiting period, whereas other developed high expectations that the long-awaited game could hardly satisfy.

Last Guardian
Photo credit – Gamespot

Hideo Kojima’s hugely anticipated post-Konami venture Death Stranding could also suffer from early-announcement syndrome. Kojima has already released two concept trailers for the game, despite only recently deciding on an engine and with still no release date in sight. Excitement for the game may be at an all time high, but this could quiet quickly as news becomes scarce.

Time Waits For No Game

The opposite of a long development cycle is problematic as well. Some games rush through development in order to capitalize on hype putting pressure on developers. This can lead to game-breaking bugs and products that don’t make the cut, which is detrimental to gamers and game-makers alike.

No Man’s Sky produced unprecedented amounts of hype during its development cycle. Developers were under immense pressure to get the game out, receiving death threats after initial delays.

No Man's Sky
Photo credit – Polygon

On the other hand, some games get announced at exactly the right time. Gamers were waiting for details of Fallout 4 ever since Fallout New Vegas in 2010. Rumors and hoaxes aside, Fallout 4’s confirmation during E3 in 2015 was great news for fans. The game came out a few months later, meaning that it could maintain the hype its announcement generated. Very few companies can afford to do this but don’t be surprised if Rockstar takes a similar approach with the next Red Dead game.

Rime’s new gameplay trailer has sparked interest once again, and if Tequila Works can stick to their release date it shouldn’t die down before the game comes out.

Jess Barnes
Jess is a gamer and a writer with an alarmingly large book collection, and is addicted to all things Sci-Fi. She's also started a novel, because she's mad and apparently hates free time.

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