- Publisher: Tripwire Interactive
- Developer: Tripwire Interactive
- Platforms: PlayStation 4 (Reviewed), Xbox One, and Microsoft Windows
- Playtime: 15 Hours
- Acquisition: Review Code Supplied By Publisher
Zombie games have become somewhat of a fad this past generation. We had games like Dead Island, Dying Light, and one of the most famous titles – Left 4 Dead.
The zombie genre is hit or miss for most people. Developers can create phenomenal story experiences like The Last of Us or super addicting horde mode games like Left 4 Dead. Killing Floor 2, another zombie-centric game, focuses on being more like the latter.
Killing Floor 2 has finally released on all platforms after being in early access for eighteen months on PC. So how does it hold up? Pretty well, actually. The original Killing Floor gave players a different spin on the mechanics and fundamentals Valve set with the Left 4 Dead franchise; it allowed for bigger parties, different scenery, and more guns!
Its follow-up, Killing Floor 2, manages to one-up everything the original managed to do. That means better visuals, deeper mechanics, new enemy types, and much much more. But let’s start off with where we left off from the original Killing Floor.
A lot of people might not know the story of Killing Floor because the game mostly focuses on shooting zombies in the face rather than boring players with extensive lore drops. However, there is a story buried deep within the fabrics of the franchise. For starters the zombies aren’t actually “normal” zombies, they were failed experiments created by the corporation Horzine.
Killing Floor 2 takes place a month after the original, in which the Zeds, the zombies, escaped the bio labs in London. An absurd amount of Zeds overran the first responders when the outbreak started, bringing the entire European nation to their knees.
While civilization is in disarray, a few brave people have stepped forward to try to stop the Zed takeover. This is where the game picks up. Players will be introduced to a slew of new characters ranging from military soldiers to regular Joe Shmoes. Each of these characters is also given a little backstory, so players can know their character better when entering a Zed-infested hot zone.
TIME TO GEAR UP
While there are a lot of characters to choose from, players will most likely be spending more time picking a perk loadout. Specific characters will not have any edge on each other, but the perks chosen will.
Perks range from gunslingers to firebugs, giving everyone a little bit of something different. Players that prefer to be the medic for the team can choose that loadout perk. If a player would rather supply their group with more ammo, they can choose that perk. This is where Killing Floor 2 really nails content, it gives players an abundant amount of choices to choose from and lets their users off the leash to have as much fun as they can.
However, Tripwire Interactive did manage to not think all the perks out thoroughly. As we can all appreciate more content, it doesn’t necessarily mean its better. A lot of these perks don’t work well for team play. There will be plenty of times a player jumps into a match with others, and everyone will have a different perk. If there isn’t a medic, no one will be able to heal up; if someone isn’t a support, players better not use all their bullets before the round ends.
This is where the first major problem Killing Floor 2 runs into. If players aren’t with six of their friends or have a good mic to orchestrate with their newly met comrades, entering a match will be a living nightmare. However, each match will play out different. While it may seem simple, at times, it can be very hard to come together and complete these rounds.
DOES THE GAMEPLAY STICK?
Tripwire Interactive nails most of the ideas executed in Killing Floor 2. It brings more zombie content and allows players to use bigger guns. But does the gameplay follow through? Well, most of the times, yes, but there is a percentage when the game falls flat on its face.
The moment to moment gameplay, however, is just fantastic. Guns have weight to them allowing the user to really feel like they’re shooting. Tripwire Interactive also did a good job with both the realistic sounds of each gun and their reload animations. Running around a during a wave and pressing the reload button to see your character do some quirky animations with their gun is a small detail, but is a very nice touch.
The biggest problem Killing Floor 2 faces is the repetitive gameplay that gets super boring very quickly. The first couple of matches players will be having a fun time clearing waves of zombies out. Then a couple hours later the game feels like a chore to play after doing the same thing.
There is a competitive multiplayer mode where players can actually battle each other, but the main bulk of the game is within its survival mode. Perhaps because there’s no storyline to follow through or because there is a set amount of waves to complete before the boss comes out, but Killing Floor 2 lacks the addictive nature found in other titles.
Call of Duty Zombies mode is praised for its infinite amount of rounds to survive. Left 4 Dead is known for bringing players through a different adventure of a zombie infested world. Killing Floor is for the players who like to feel some sort of satisfaction of completing a set amount of rounds, fighting a boss, and finishing the match with success.
A PERSONAL CHOICE
This is where no review can warrant a purchase, it truly depends on the specific player’s preference. If you’re the type of player who finds completing a set amount of waves without dying and beating a hard boss at the end is fun, then Killing Floor 2 is a great choice for you. On the other hand, players who quickly grow tired of repetition or enjoy linear storytelling won’t be fond of what’s offered in Killing Floor 2.
Killing Floor 2 has loads of content to keep players busy for hundreds of hours. The gunplay is in a league of its own, the maps are unique, and the enemies are fun to shoot. But this is a game where the player must know if repetitive games are for them or not. Tripwire Interactive did an outstanding job on Killing Floor 2, but it’s just not for everyone and that’s okay.