The highly anticipated DLC, Destiny: Rise of Iron, is finally out, and players are already starting to grind. The most notable content drop, the “April Update,” added a slew of new content for players to explore and try out new weapons added to the game. Now that yet another DLC is out, it’s time to see how it stacks against its predecessors.
Guardians finally get their hands on all new story missions, exotic weapons, and much more. To kick things off, the main story-line quest was not that interesting, to say the least.
The questline takes Guardians back to the very beginning to Lord Saladin in a war of the rise of the SIVA infection. Depending on how quickly you play the new DLC, the story missions can feel a bit short this time around, taking about two hours. Players will be quite familiar with the Cosmodrome, the very beginning of our Guardians’ adventure. However, this time around the map is buried in snow and enemies have been spliced. From the start of the DLC, Sepiks Prime and Splicers were introduced, which are basically the same enemies from the main game, just renamed and reused in a red skin. While I was a little shocked at first, it became very clear what this DLC was going to consist of.
Now, while it is a little cool nostalgia-wise to revisit the same locations, the overall experience felt dull. Yes, you have new enemies, loot, and quests to follow, but with the very boring new enemy type and same location, Rise of Iron just falls a little short in comparison to its last expansion, The Taken King.
Despite the negative quest and storyline in Rise of Iron, Bungie has made plenty of new content as well. Four new maps and new game modes were added to the Crucible. The new maps are in different locations of planets we have seen before, but they play a lot better. The new game mode, Supremacy offers a kill confirmed style of play. What makes Rise of Iron very fun is the fact that you can jump back into the ever growing world of Destiny, take on new quests, use new weapons, and battle other players in the new maps in The Crucible.
However, the DLC seems a bit too expensive sitting at a $29.99 price point. In The Taken King, players were introduced to a new style of enemies, new locations, and an interesting storyline. There is still plenty of content to keep players busy for a little while longer, as one of the game’s biggest features — the Raid, has yet to be completed. Overall, it will definitely be satisfying to those who are willing to grind certain quests to get better gear, but those looking to jump back in from the Taken King might be a little underwhelmed.