The live-action Sleeping Dogs may not only help change perceptions on video game movies, but have a larger effect on the movie industry.
He is the result of a fantastic performance and an interesting use of a villain as a psychological threat. Vaas is one of the best examples of how games can use villains as a mirror to force players to question their behavior.
Game Designer Pietro Righi Riva shares his thoughts on how game design needs to evolve in the first installment of In Design.
Set to release later this month, Horizon Zero Dawn from Guerrilla Games has all the right elements to become Sony’s next big AAA IP.
With the recent release of the Dark Souls-esque Nioh, it’s the perfect time to look at boss battles and the place they have in games today. Do they still have a place in modern games? Or are they an outdated part of game design?
It has become increasingly popular for games to be funded with Kickstarter. Night in the Woods’ supplementals show how to reinstate backer confidence.