The power of concept art can make games which mythical status once they’ve become canceled and will never be released. So why is this the case?
Modern video games rely on a strong narrative with engaging elements. So how exactly does a writer go about achieving such feats?
Nex Machina has acclaimed developer Housemarque teaming up with arcade legend Eugene Jarvis to create a unique throwback to older arcade titles.
Unworthy is a new game inspired by the Souls genre which strives to make a unique identity for itself with unique art and combat mechanics.
Game Designer Pietro Righi Riva shares his thoughts on how game design needs to evolve in the first installment of In Design.
There’s a lot to improve and a lot to look forward to with the upcoming release of Ghost Recon Wildlands. Learn more in our impressions and beta footage.