Unworthy is a new game inspired by the Souls genre which strives to make a unique identity for itself with unique art and combat mechanics.
Game Designer Pietro Righi Riva shares his thoughts on how game design needs to evolve in the first installment of In Design.
There’s a lot to improve and a lot to look forward to with the upcoming release of Ghost Recon Wildlands. Learn more in our impressions and beta footage.
The Church in the Darkness will challenge the perceptions of good and evil as players infiltrate a cult. Find out more about the game in this interview.
Set to release later this month, Horizon Zero Dawn from Guerrilla Games has all the right elements to become Sony’s next big AAA IP.
With the recent release of the Dark Souls-esque Nioh, it’s the perfect time to look at boss battles and the place they have in games today. Do they still have a place in modern games? Or are they an outdated part of game design?