Modern video games rely on a strong narrative with engaging elements. So how exactly does a writer go about achieving such feats?
Nex Machina has acclaimed developer Housemarque teaming up with arcade legend Eugene Jarvis to create a unique throwback to older arcade titles.
He is the result of a fantastic performance and an interesting use of a villain as a psychological threat. Vaas is one of the best examples of how games can use villains as a mirror to force players to question their behavior.
Unworthy is a new game inspired by the Souls genre which strives to make a unique identity for itself with unique art and combat mechanics.
Game Designer Pietro Righi Riva shares his thoughts on how game design needs to evolve in the first installment of In Design.
“Profiles in Villainy” is a series that will take an in depth look at some of the most interesting, iconic, or downright strange baddies in video games. Each profile will focus on how the visual design and writing behind a particular villain have impacted games. Who is the best of the baddest? Few video game villains – let alone…