Modern video games rely on a strong narrative with engaging elements. So how exactly does a writer go about achieving such feats?
Nex Machina has acclaimed developer Housemarque teaming up with arcade legend Eugene Jarvis to create a unique throwback to older arcade titles.
Unworthy is a new game inspired by the Souls genre which strives to make a unique identity for itself with unique art and combat mechanics.
Game Designer Pietro Righi Riva shares his thoughts on how game design needs to evolve in the first installment of In Design.
The Church in the Darkness will challenge the perceptions of good and evil as players infiltrate a cult. Find out more about the game in this interview.
Beautiful Desolation is a new isometric adventure game that takes an apocalyptic setting to new heights thanks to a striking premise and art design.