The live-action Sleeping Dogs may not only help change perceptions on video game movies, but have a larger effect on the movie industry.
So while Frank Fontaine is an intriguing, conniving villain, he’s also something more. He serves as a reminder that gamers only ever has so much control or free will in a game.
He is the result of a fantastic performance and an interesting use of a villain as a psychological threat. Vaas is one of the best examples of how games can use villains as a mirror to force players to question their behavior.
Game Designer Pietro Righi Riva shares his thoughts on how game design needs to evolve in the first installment of In Design.
“Profiles in Villainy” is a series that will take an in depth look at some of the most interesting, iconic, or downright strange baddies in video games. Each profile will focus on how the visual design and writing behind a particular villain have impacted games. Who is the best of the baddest? Few video game villains – let alone…
Set to release later this month, Horizon Zero Dawn from Guerrilla Games has all the right elements to become Sony’s next big AAA IP.