How do these games fit into the many game adaptations of Tolkien’s work? How does Shadow of War hold up under scrutiny from an actual Tolkien scholar?
So while Frank Fontaine is an intriguing, conniving villain, he’s also something more. He serves as a reminder that gamers only ever has so much control or free will in a game.
He is the result of a fantastic performance and an interesting use of a villain as a psychological threat. Vaas is one of the best examples of how games can use villains as a mirror to force players to question their behavior.
“Profiles in Villainy” is a series that will take an in depth look at some of the most interesting, iconic, or downright strange baddies in video games. Each profile will focus on how the visual design and writing behind a particular villain have impacted games. Who is the best of the baddest? Few video game villains – let alone…
With the recent release of the Dark Souls-esque Nioh, it’s the perfect time to look at boss battles and the place they have in games today. Do they still have a place in modern games? Or are they an outdated part of game design?
At a time filled with hate and conflict, We Are Chicago could be an important game for building bridges. And, unlike many game developers, Block is unafraid to have a message or use his game as a political statement.